AI Insights · Timothy · September 2024
Top 5 Character Collection Games Performance in Italy Q3 2024
Discover the latest trends in downloads, revenue, and active users for Italy's leading character collection games on a unified platform in Q3 2024.
In the third quarter of 2024, Italy's top character collection games exhibited varied performance metrics on a unified platform, according to Sensor Tower data.
Brawl Stars by Supercell saw a decline in both downloads and weekly active users. Downloads started at around 71K and fell to approximately 43K by the end of September. The weekly active users decreased from over 4.4M at the beginning of the quarter to roughly 3.6M. Revenue experienced fluctuations, peaking at about $1.1M in early July and closing the quarter at around $753K.
Last War:Survival from FUNFLY PTE. LTD. maintained a steady revenue stream, with peaks in late July and mid-September reaching approximately $280K. Downloads showed a similar pattern, starting at 35K and seeing a significant jump to 59K in early August, tapering off to about 42K by the end of the quarter. Weekly active users increased from 207K to nearly 280K.
Subway Surfers by Sybo Games ApS showed modest revenue fluctuations, with a notable spike in mid-August to $1.7K. Downloads peaked at 54K in the same period, though they declined to 24K by the end of September. Weekly active users initially increased from 662K to 784K in mid-August but then fell to 469K.
MONOPOLY GO! from Scopely, Inc. experienced stable revenue trends, peaking at $315K in early July and finishing the quarter at $241K. Downloads showed a peak of 31K in late August, ending at 19K. Weekly active users saw a gradual rise from 135K to 144K in August, followed by a decrease to 122K by the end of September.
EA SPORTS FC™ Mobile Soccer by Electronic Arts had a varied quarter. Revenue peaked at $110K in late July, before settling around $74K at the quarter's end. Downloads saw a mid-quarter dip but recovered to 33K by late September. Weekly active users fluctuated, culminating in a notable peak of 1.8M towards the end of the quarter.
These insights, sourced from Sensor Tower, highlight the dynamic nature of the mobile gaming market in Italy. For deeper insights and more detailed analysis, visit Sensor Tower's platform.